Homo Ludens Exhibition

Homo Ludens Exhibition
© Felipe Ugalde

Homo Ludens Exhibition

Guillermo Hevia García + Catalina Poblete

ARCHITECTS
Catalina Poblete, Guillermo Hevia García

LEAD ARCHITECTS
Guillermo Hevia García, Catalina Poblete

COLLABORATORS
Felipe Droppelmann

PHOTOGRAPHS
Felipe Ugalde

AREA
500 m²

YEAR
2022

LOCATION
Valparaíso, Chile

CATEGORY
Museum & Exhibition Interiors

Homo Ludens Exhibition
© Felipe Ugalde

Game and art in motion. How can we incorporate the concept of play into an art exhibition? The Homo Ludens exhibition proposes the challenge of transforming play into a concept that not only organizes the curation of the artworks but also guides the assembly and museography project of the exhibition.

Homo Ludens Exhibition
© Felipe Ugalde
Homo Ludens Exhibition
© Felipe Ugalde

The exhibition takes place in a room that is 54 meters long, 9 meters wide, and 5 meters high, in the Cultural Park of Valparaiso (formerly a prison), which makes it a challenging space to display around 100 artworks and structure an exhibition with 4 sections or thematic axes.

Previous exhibitions held in this space have typically employed two strategies. The first one is to organize everything around the two longitudinal walls and free up the center to display three-dimensional works or sculptures.

Homo Ludens Exhibition
© Felipe Ugalde
Homo Ludens Exhibition
© Felipe Ugalde

The second one is to divide the space using separate partitions as part of the catalog of objects available in the cultural center.

Both strategies were incompatible with the concept of the project, as they generated static and predictable spaces.

Homo Ludens Exhibition
© Felipe Ugalde
Homo Ludens Exhibition
© Felipe Ugalde

The museography for the exhibition conceptualizes play as change and movement, a capacity for transforming the space and the exhibition itself, in order to construct multiple interpretations of the artworks through small mechanical operations that introduce the unexpected.

We consider the unexpected and dynamic to be what characterizes any game, the possibility of completely changing in a single movement.

Homo Ludens Exhibition
© Felipe Ugalde
Homo Ludens Exhibition
© Felipe Ugalde

The museography and the project are organized around 3 mobile devices that are 4 meters long, which allow for the fragmentation or unification of the room and alter the relationship between the artworks.

Visitors will be able to modify the space and will never have the same spatial experience, and therefore, the experience of the artworks. These devices organize 3 similar areas, while the last section alters the partitions belonging to the Cultural Center in a stacked artifact, resembling a game on which a set of artworks will be displayed.

Homo Ludens Exhibition
© Felipe Ugalde
Homo Ludens Exhibition
© Felipe Ugalde


Homo Ludens Exhibition
© Felipe Ugalde
Homo Ludens Exhibition
© Felipe Ugalde
Homo Ludens Exhibition
© Felipe Ugalde


Homo Ludens Exhibition
Floor plan
Homo Ludens Exhibition
Floor plan
Homo Ludens Exhibition
Floor plan
Homo Ludens Exhibition
Floor plan
Homo Ludens Exhibition
Floor plan
Homo Ludens Exhibition
Floor plan
Homo Ludens Exhibition
Floor plan
Homo Ludens Exhibition
Floor plan


Homo Ludens Exhibition
Axo
Homo Ludens Exhibition
Sections


Homo Ludens Exhibition
Axo - panels
Homo Ludens Exhibition
Axo - panels
Homo Ludens Exhibition
Detail